Archive for concept art

Monster attacking Manhattan

Posted in Uncategorized with tags , , , , , , , on October 25, 2011 by n8vandyke

I’ve been looking to get back into doing video game concept art. Sometimes when you apply for these positions they make you take an art test. The art test I had to do for this one place asked for quite a bit. They wanted 15 monster sketches, a few sketch shots of a monster attacking Manhattan, a final shot of a monster attacking Manhattan at night as well as a building turn-around. I ended up not getting the gig so I figured I might as well spill some of the art.

Here are some monster studies…

 

Next we have some thumbnails of monsters attacking…

 

Here we have a final shot of a monster attacking…

 

These are all done pretty quickly as you have a deadline of sorts in which to do them all so you don’t get a whole lot of time to noodle it and make it your master work. The nerves of “auditioning” and trying to make work that sums you up as an artist can be enough to throw your game a bit out of whack as it is. I tried to find a happy medium of getting the job done well and fast which is often the case when concepting. I would have liked to have spent more time on the final color image but was trying to treat it in a reasonable manner. There ya have it.

 

 

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City of Heroes: Going Rogue CONCEPT ART

Posted in Uncategorized with tags , , , , , , , , , on September 23, 2010 by n8vandyke

This post has been years in the making… literally. I gave about two years of my life to doing concept art for the City of Heroes: Going Rogue video game expansion pack. The game recently came out so I am now allowed to show some of the work I did for it. I poured through all of my files and tried to cherry pick some of the best pieces. I can’t even tell you how much work I did over those two years but here is a sample of my COH pu pu platter…

CLICK ON IMAGES TO ENLARGE

Here is an ad that is currently running in comic books. I designed that character, Maelstrom, which went on to become one of the major players in the game.

Here we have some of the explorative concept art that lead to the final design of Maelstrom as you see him now.

All the run-around I did with designs lead to the final turn-around version, below.

That turn-around lead to the 3D turnaround you see below which was later used for the comic book ad and other marketing tools. As you may notice I even designed the letter “M” into the armor on his back. Yay, me!

I was asked to do a wallpaper using the Maelstrom character fighting this rogue character from a group called The Resistance. I had a lot of fun doing this one because I got to use my mixed media coloring on it instead of all of the photoshop coloring I usually do.

Here we have The Resistance as I mentioned in the above piece. They are a punk/Mad Max kind of crew.

The Resistance live in an underground sewer system kind of world. Here are some sketches of their power supply which is some steam dealie they hijack.

Here we have a polished shot of it.

Everyone loves guns… and so do The Resistance.

Here we have a glimpse into the world in which The Resistance live.

Next we have your basic robots called Antimatter Clockwork. I’m not going to bother explaining them too much but I was basically asked to do a spin-off of the robots from the Will Smith movie, “I, Robot”. Here are some of the explorative sketches.

And here we have the final design.

They also wanted a beefed-up version. I sketched out some ideas and that lead to the ‘roided-out version two down.

Here is a 3D version of how he looks in the game, modeled by Jay D.

The Antimatter Clockwork are mindless workers and mindless workers need stuff to do so I designed some of their tools, weapons, etc.

The Antimatter Clockwork lived in this wooded area which they cleared out. I had to draw a dozen or more boring structures so I”ll just show a few of those.

The Antimatter Clockwork were ruled by these nasty warrior versions of themselves which I had a lot of fun designing.

Here’s a shot of the final design next to Jay’s in-game model.

Here’s a fun shot of one of the War Walkers fuckin’ shit up.

There was your basic big city section of the game which I didn’t have too much involvement in called, Praetoria. I did some character work here and there but it wasn’t my focus. Here we have some random police characters and some car sketches.

Here we have a couple random pieces. The first one is a defense gun turret from fuckifiremember.

Next we have a character design for the other main character opposite Maelstrom. Her name is Pandora and my coworker, Carolina,  took on the duties of doing the final design of her. She got to do the lady of the game and I got the dude. Worked out well. At least I got to draw a hot chick that day.

As with every game or movie there is always work that ends on the cutting room floor. There was a huge space station planned and a bunch of cool characters to go along with it which didn’t make the cut.

Here we have some early space station designs.

There was also a big cast of Steampunk characters which were sadly never used. I spent a lot more time on these guys than the space station so I was really disappointed when this cast of characters got cut.

And that will pretty much do it. That’s a sample of some of the work I had to hide under my pillow for so long. I didn’t even bother with the millions of storyboards and other pieces I did but I think you have a good idea. There is another batch of great character designs I did for one of their future releases so hopefully I’ll get to show that in the next couple of years before I hate it too much.

FINALLY… that will mark the end of this post. As you were.

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